Serving as a combination of art book and making-of book, the works in the Heart of collection each take a deep
dive, using details and images, into a particular video game, its design, its universe, and its gameplay mechanics,
backed by never-before-released information and comments from the game’s development team.
A Plague Tale: Innocence was a landmark creation in Asobo Studio’s history, giving players around the world a
glimpse of the expertise and personality of the team from Bordeaux. They took a risk by creating a game set
in medieval France with high ambitions in terms of the narrative and esthetics—and it paid off. Developing
the sequel, A Plague Tale: Requiem, set Asobo against new creative and technical challenges, but their objective
remained unchanged: using video game tools to tell a poignant, cruel, and memorable story. A human story.
DISCOVER THE HEART OF THE TWO A PLAGUE TALE INSTALLMENTS.
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